add rabbitlog
This commit is contained in:
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662c0beaa7
commit
07e252aa1d
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@ -459,7 +459,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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}
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}
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// 记录本次操作
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// 记录本次操作
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FortunedragonAndSaveLog(sceneEx, playerEx, data)
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FortuneDragonAndSaveLog(sceneEx, playerEx, data)
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}
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}
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}
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}
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}
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}
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@ -494,7 +494,7 @@ func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int)
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}
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}
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return nil
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return nil
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}
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}
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func FortunedragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
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func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
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if !playerEx.IsRob {
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if !playerEx.IsRob {
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data.SnId = playerEx.SnId
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data.SnId = playerEx.SnId
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info, err := model.MarshalGameNoteByROLL(data)
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info, err := model.MarshalGameNoteByROLL(data)
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@ -16,6 +16,11 @@ type FortuneRabbitPlayerData struct {
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BetLineIndex int64 `json:"bii"` //选中的线数下标
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BetLineIndex int64 `json:"bii"` //选中的线数下标
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BetMode int64 `json:"bm,optional"` //0.常规 1.必中
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BetMode int64 `json:"bm,optional"` //0.常规 1.必中
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taxCoin int64
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winCoin int64
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currentLogId string
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totalBet int64
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isFree bool //只用于判断是否可以离开
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isFree bool //只用于判断是否可以离开
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}
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}
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@ -23,7 +28,9 @@ func (p *FortuneRabbitPlayerData) init() {
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p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*fortunerabbit.NowByte)
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p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*fortunerabbit.NowByte)
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}
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}
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func (p *FortuneRabbitPlayerData) Clear() {
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func (p *FortuneRabbitPlayerData) Clear() {
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p.taxCoin = 0
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p.winCoin = 0
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p.currentLogId = ""
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}
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}
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// 需要带到world上进行数据处理
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// 需要带到world上进行数据处理
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@ -10,6 +10,7 @@ import (
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"mongo.games.com/game/model"
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"mongo.games.com/game/model"
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"mongo.games.com/game/proto"
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"mongo.games.com/game/proto"
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protocol "mongo.games.com/game/protocol/fortunerabbit"
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protocol "mongo.games.com/game/protocol/fortunerabbit"
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"mongo.games.com/game/protocol/server"
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"mongo.games.com/goserver/core"
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"mongo.games.com/goserver/core"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/logger"
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"time"
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"time"
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@ -401,11 +402,45 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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Ts: time.Now().Unix(),
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Ts: time.Now().Unix(),
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})
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})
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var gameEndStr string
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var gameEndStr string
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var data assemble.GameEnd
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if err == nil {
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if err == nil {
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data := assemble.DataToCli(Response).(assemble.GameEnd)
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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//第一次触发或者正常模式
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playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
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playerEx.totalBet = int64(data.TotalBet)
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}
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var taxCoin float64
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if data.RoundReward > 0 {
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//税收比例
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taxRate := sceneEx.GetDBGameFree().GetTaxRate()
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if taxRate < 0 || taxRate > 10000 {
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taxRate = 500
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}
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taxCoin = data.RoundReward * float64(taxRate) / 10000
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data.RoundReward = data.RoundReward - taxCoin
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playerEx.AddServiceFee(int64(taxCoin))
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playerEx.taxCoin = int64(taxCoin)
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playerEx.winCoin = int64(data.RoundReward)
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}
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pi, _ := json.Marshal(data)
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pi, _ := json.Marshal(data)
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gameEndStr = string(pi)
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gameEndStr = string(pi)
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playerEx.Coin = int64(data.FinalCoin)
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if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
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playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
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//免费游戏结束或者正常模式
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sceneEx.StaticsLaba(&base.StaticLabaParam{
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SnId: playerEx.SnId,
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Gain: int64(data.RoundReward - data.TotalBet),
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GainTax: int64(taxCoin),
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IsAddTimes: true,
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})
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}
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if data.Results[0].FreeNum > 0 {
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playerEx.isFree = true
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} else {
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playerEx.isFree = false
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}
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if data.Results[0].FreeNum > 0 {
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if data.Results[0].FreeNum > 0 {
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playerEx.isFree = true
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playerEx.isFree = true
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@ -415,6 +450,9 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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} else {
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} else {
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logger.Logger.Error("slots Play err:", err)
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logger.Logger.Error("slots Play err:", err)
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}
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}
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if playerEx.Coin != int64(data.FinalCoin) {
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logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
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}
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pack := &protocol.SCFortuneRabbitBilled{
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pack := &protocol.SCFortuneRabbitBilled{
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OpRetCode: proto.Int32(0),
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OpRetCode: proto.Int32(0),
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GameEndStr: proto.String(gameEndStr),
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GameEndStr: proto.String(gameEndStr),
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@ -422,6 +460,9 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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proto.SetDefaults(pack)
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proto.SetDefaults(pack)
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logger.Logger.Trace("SCFortuneRabbitBilled", pack.String())
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logger.Logger.Trace("SCFortuneRabbitBilled", pack.String())
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playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
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playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
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// 记录本次操作
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FortuneRabbitAndSaveLog(sceneEx, playerEx, data)
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}
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}
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}
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}
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}
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}
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@ -456,7 +497,66 @@ func (this *ScenePolicyFortuneRabbit) GetSceneState(s *base.Scene, stateid int)
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}
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}
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return nil
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return nil
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}
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}
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func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData, data assemble.GameEnd) {
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if !playerEx.IsRob {
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data.SnId = playerEx.SnId
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info, err := model.MarshalGameNoteByROLL(data)
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if err == nil {
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logid, _ := model.AutoIncGameLogId()
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playerEx.currentLogId = logid
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sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
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totalin := playerEx.totalBet
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totalout := int64(data.RoundReward) + playerEx.taxCoin + totalin
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validFlow := totalin + totalout
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validBet := common.AbsI64(totalin - totalout)
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logParam := &base.SaveGamePlayerListLogParam{
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Platform: playerEx.Platform,
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Channel: playerEx.Channel,
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Promoter: playerEx.BeUnderAgentCode,
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PackageTag: playerEx.PackageID,
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InviterId: playerEx.InviterId,
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LogId: logid,
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TotalIn: totalin,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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BetAmount: playerEx.totalBet,
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WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
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ValidBet: validBet,
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ValidFlow: validFlow,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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}
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sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
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}
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}
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//统计输下注金币数
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if !sceneEx.Testing && !playerEx.IsRob {
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playerBet := &server.PlayerData{
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SnId: proto.Int32(playerEx.SnId),
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Bet: proto.Int64(playerEx.CurrentBet),
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Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
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Tax: proto.Int64(playerEx.taxCoin),
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Coin: proto.Int64(playerEx.GetCoin()),
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GameCoinTs: proto.Int64(playerEx.GameCoinTs),
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}
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gwPlayerBet := &server.GWPlayerData{
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SceneId: sceneEx.SceneId,
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GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
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}
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gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
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sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
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HasRobotGaming: false,
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Data: gwPlayerBet,
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})
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}
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playerEx.taxCoin = 0
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playerEx.winCoin = 0
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if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
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sceneEx.PlayerLeave(playerEx.Player, common.PlayerLeaveReason_OnDestroy, true)
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}
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}
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func init() {
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func init() {
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//主状态
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//主状态
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ScenePolicyFortuneRabbitSington.RegisteSceneState(&SceneStateStartFortuneRabbit{})
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ScenePolicyFortuneRabbitSington.RegisteSceneState(&SceneStateStartFortuneRabbit{})
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