娃娃机结算结果修改
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a125f5f959
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@ -924,11 +924,6 @@ func (this *StateWaitPayCoin) OnPlayerOp(s *base.Scene, p *base.Player, opcode i
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func (this *StateWaitPayCoin) OnEnter(s *base.Scene) {
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func (this *StateWaitPayCoin) OnEnter(s *base.Scene) {
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logger.Logger.Trace("(this *StateWaitPayCoin) OnEnter, sceneid=", s.GetSceneId())
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logger.Logger.Trace("(this *StateWaitPayCoin) OnEnter, sceneid=", s.GetSceneId())
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this.BaseState.OnEnter(s)
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this.BaseState.OnEnter(s)
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}
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func (this *StateWaitPayCoin) OnLeave(s *base.Scene) {
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logger.Logger.Trace("(this *StateWaitPayCoin) OnLeave, sceneid=", s.GetSceneId())
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this.BaseState.OnLeave(s)
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sceneEx, ok := s.ExtraData.(*SceneEx)
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sceneEx, ok := s.ExtraData.(*SceneEx)
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if !ok {
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if !ok {
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@ -941,6 +936,11 @@ func (this *StateWaitPayCoin) OnLeave(s *base.Scene) {
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}
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}
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}
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}
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func (this *StateWaitPayCoin) OnLeave(s *base.Scene) {
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logger.Logger.Trace("(this *StateWaitPayCoin) OnLeave, sceneid=", s.GetSceneId())
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this.BaseState.OnLeave(s)
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}
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func (this *StateWaitPayCoin) OnTick(s *base.Scene) {
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func (this *StateWaitPayCoin) OnTick(s *base.Scene) {
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this.BaseState.OnTick(s)
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this.BaseState.OnTick(s)
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if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
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if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
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