Merge branch 'dev_timeitem' into develop

# Conflicts:
#	common/constant.go
#	data/DB_GameItem.dat
#	protocol/server/pbdata.pb.go
#	protocol/server/server.pb.go
#	tools/xlsx2binary/agc.go
#	xlsx/DB_GameItem.xlsx
This commit is contained in:
lihailiang 2024-04-28 18:23:13 +08:00
commit 03a67c3778
36 changed files with 17215 additions and 2849 deletions

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@ -617,6 +617,7 @@ const (
ItemIDCoffee = 100008 // 咖啡 ItemIDCoffee = 100008 // 咖啡
ItemIDBucket = 100009 // 水桶 ItemIDBucket = 100009 // 水桶
ItemIDSlippers = 100010 // 拖鞋 ItemIDSlippers = 100010 // 拖鞋
ItemTienlenRecord = 60001 // tienlen记牌器
) )
func ToItemId(id int32) int32 { func ToItemId(id int32) int32 {
@ -643,6 +644,7 @@ const (
ItemTypeVipExp = 10 //VIP经验 ItemTypeVipExp = 10 //VIP经验
ItemTypeShopScore = 11 //积分 ItemTypeShopScore = 11 //积分
ItemTypeInteract = 12 // 互动表情 ItemTypeInteract = 12 // 互动表情
ItemTypeExpireTime = 15 // 时效类道具
) )
func GetKeyNoviceGameId(gameId int) string { func GetKeyNoviceGameId(gameId int) string {

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@ -737,6 +737,34 @@
"Location": "0", "Location": "0",
"Describe": "tienlen游戏记录打出过的牌" "Describe": "tienlen游戏记录打出过的牌"
}, },
{
"Id": 60001,
"Name": "tienlen记牌器",
"ShowLocation": [
1,
1
],
"Classify": [
1,
1,
0
],
"Type": 15,
"Effect0": [
0,
0,
1
],
"Effect": [
0,
0,
1
],
"CompositionMax": 1,
"Time": 12,
"Location": "0",
"Describe": "tienlen游戏记录打出过的牌"
},
{ {
"Id": 100001, "Id": 100001,
"Name": "金币", "Name": "金币",

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@ -0,0 +1,4 @@
 
 (
<18>チラ/ 2

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@ -0,0 +1,22 @@
{
"Arr": [
{
"Id": 1,
"BuyCountMin": 1,
"BuyCountMax": 1,
"CostDiamond": 30
},
{
"Id": 2,
"BuyCountMin": 2,
"BuyCountMax": 2,
"CostDiamond": 40
},
{
"Id": 3,
"BuyCountMin": 3,
"BuyCountMax": 99999999,
"CostDiamond": 50
}
]
}

BIN
data/DB_Pigbank_Prop.dat Normal file

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579
data/DB_Pigbank_Prop.json Normal file
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@ -0,0 +1,579 @@
{
"Arr": [
{
"Name": "不是VIP",
"Privilege1": [
100000,
2
],
"Privilege2": [
0,
0
],
"Privilege3": [
0,
0
],
"Privilege4": 2,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
1
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 1,
"Name": "VIP1",
"Count": 1000,
"VipExp": 1000,
"Privilege1": [
100000,
100
],
"Privilege2": [
0,
0
],
"Privilege3": [
1,
2
],
"Privilege4": 5,
"Privilege6": 2,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
2
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 2,
"Name": "VIP2",
"Count": 2000,
"VipExp": 2000,
"Privilege1": [
150000,
150
],
"Privilege2": [
0,
0
],
"Privilege3": [
1,
2
],
"Privilege4": 9,
"Privilege6": 3,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
2
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 3,
"Name": "VIP3",
"Count": 5000,
"VipExp": 5000,
"Privilege1": [
200000,
200
],
"Privilege2": [
0,
0
],
"Privilege3": [
2,
2
],
"Privilege4": 13,
"Privilege6": 4,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
3
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 4,
"Name": "VIP4",
"Count": 10000,
"VipExp": 10000,
"Privilege1": [
300000,
250
],
"Privilege2": [
0,
0
],
"Privilege3": [
2,
2
],
"Privilege4": 17,
"Privilege6": 5,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
3
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 5,
"Name": "VIP5",
"Count": 20000,
"VipExp": 20000,
"Privilege1": [
400000,
300
],
"Privilege2": [
0,
0
],
"Privilege3": [
2,
2
],
"Privilege4": 22,
"Privilege6": 6,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
4
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 6,
"Name": "VIP6",
"Count": 50000,
"VipExp": 50000,
"Privilege1": [
500000,
350
],
"Privilege2": [
0,
0
],
"Privilege3": [
2,
3
],
"Privilege4": 27,
"Privilege6": 7,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
4
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 7,
"Name": "VIP7",
"Count": 100000,
"VipExp": 100000,
"Privilege1": [
600000,
400
],
"Privilege2": [
0,
0
],
"Privilege3": [
2,
3
],
"Privilege4": 32,
"Privilege6": 8,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
3
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 8,
"Name": "VIP8",
"Count": 200000,
"VipExp": 200000,
"Privilege1": [
700000,
450
],
"Privilege2": [
0,
0
],
"Privilege3": [
3,
3
],
"Privilege4": 37,
"Privilege6": 9,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
3
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 9,
"Name": "VIP9",
"Count": 500000,
"VipExp": 500000,
"Privilege1": [
800000,
500
],
"Privilege2": [
0,
0
],
"Privilege3": [
3,
3
],
"Privilege4": 42,
"Privilege6": 10,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
4
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 10,
"Name": "VIP10",
"Count": 1000000,
"VipExp": 1000000,
"Privilege1": [
900000,
550
],
"Privilege2": [
0,
0
],
"Privilege3": [
3,
3
],
"Privilege4": 47,
"Privilege6": 11,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
4
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 11,
"Name": "VIP11",
"Count": 2000000,
"VipExp": 2000000,
"Privilege1": [
1000000,
600
],
"Privilege2": [
0,
0
],
"Privilege3": [
3,
4
],
"Privilege4": 50,
"Privilege6": 12,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
0
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 12,
"Name": "VIP12",
"Count": 5000000,
"VipExp": 5000000,
"Privilege1": [
2000000,
650
],
"Privilege2": [
0,
0
],
"Privilege3": [
3,
4
],
"Privilege4": 60,
"Privilege6": 13,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
0
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 13,
"Name": "VIP13",
"Count": 10000000,
"VipExp": 10000000,
"Privilege1": [
3000000,
700
],
"Privilege2": [
0,
0
],
"Privilege3": [
4,
4
],
"Privilege4": 70,
"Privilege6": 14,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
0
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 14,
"Name": "VIP14",
"Count": 20000000,
"VipExp": 20000000,
"Privilege1": [
4000000,
750
],
"Privilege2": [
0,
0
],
"Privilege3": [
4,
4
],
"Privilege4": 80,
"Privilege6": 15,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
0
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 15,
"Name": "VIP15",
"Count": 50000000,
"VipExp": 50000000,
"Privilege1": [
5000000,
800
],
"Privilege2": [
0,
0
],
"Privilege3": [
4,
4
],
"Privilege4": 90,
"Privilege6": 16,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
0
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{
"Id": 16,
"Name": "VIP16",
"Count": 100000000,
"VipExp": 100000000,
"Privilege1": [
6000000,
850
],
"Privilege2": [
0,
0
],
"Privilege3": [
4,
4
],
"Privilege4": 100,
"Privilege6": 20,
"Privilege8": 1,
"Param": [
1,
1,
1
],
"RewardOutlineID": [
0
],
"ParamName": [
"获得专属头像框",
"获得专属炮台",
"更多VIP功能正待开发"
]
},
{}
]
}

View File

@ -147,8 +147,11 @@ func init() {
p.Coin = msg.GetTakeCoin() p.Coin = msg.GetTakeCoin()
p.Pos = int(msg.GetPos()) p.Pos = int(msg.GetPos())
p.MatchParams = msg.GetMatchParams() p.MatchParams = msg.GetMatchParams()
for id, num := range msg.Items { for id, item := range msg.Items {
p.Items[id] = num p.Items[id] = &base.Item{
ItemNum: item.ItemNum,
ExpireTime: item.ExpireTime,
}
} }
for k, v := range msg.RankScore { for k, v := range msg.RankScore {
p.RankScore[k] = v p.RankScore[k] = v

View File

@ -117,7 +117,7 @@ type Player struct {
BlackLevel int32 //todo 使用WBLevel BlackLevel int32 //todo 使用WBLevel
SingleAdjust *model.PlayerSingleAdjust SingleAdjust *model.PlayerSingleAdjust
IsLocal bool //是否本地player IsLocal bool //是否本地player
Items map[int32]int64 //背包数据 Items map[int32]*Item //背包数据
MatchParams []int32 //比赛参数 排名、段位、假snid、假角色 MatchParams []int32 //比赛参数 排名、段位、假snid、假角色
MatchRobotGrades []MatchRobotGrade MatchRobotGrades []MatchRobotGrade
TestLog []string // 调试日志 TestLog []string // 调试日志
@ -129,6 +129,12 @@ type MatchRobotGrade struct {
Grade int32 Grade int32
} }
type Item struct {
ItemNum int64 // 物品数量
ObtainTime int64 // 获取的时间
ExpireTime int64 // 有效期截止时间
}
func NewPlayer(sid int64, data []byte, ws, gs *netlib.Session) *Player { func NewPlayer(sid int64, data []byte, ws, gs *netlib.Session) *Player {
p := &Player{ p := &Player{
sid: sid, sid: sid,
@ -141,7 +147,7 @@ func NewPlayer(sid int64, data []byte, ws, gs *netlib.Session) *Player {
cparams: make(map[string]string), //平台登陆数据 cparams: make(map[string]string), //平台登陆数据
Iparams: make(map[int]int64), //整形参数 Iparams: make(map[int]int64), //整形参数
sparams: make(map[int]string), //字符参数 sparams: make(map[int]string), //字符参数
Items: make(map[int32]int64), Items: make(map[int32]*Item),
RankScore: make(map[int32]int64), RankScore: make(map[int32]int64),
} }
@ -448,7 +454,7 @@ func (this *Player) AddCoin(num int64, gainWay int32, syncFlag int, oper, remark
return return
} }
this.Coin += num this.Coin += num
this.Items[common.ItemIDCoin] = this.Coin this.Items[common.ItemIDCoin].ItemNum = this.Coin
if this.scene != nil { if this.scene != nil {
if !this.IsRob && !this.scene.Testing { //机器人log排除掉 if !this.IsRob && !this.scene.Testing { //机器人log排除掉
log := model.NewCoinLogEx(&model.CoinLogParam{ log := model.NewCoinLogEx(&model.CoinLogParam{
@ -532,7 +538,7 @@ func (this *Player) AddCoinAsync(num int64, gainWay int32, notifyC, broadcast bo
return return
} }
this.Coin += num this.Coin += num
this.Items[common.ItemIDCoin] = this.Coin this.Items[common.ItemIDCoin].ItemNum = this.Coin
if this.scene != nil { if this.scene != nil {
if !this.IsRob && !this.scene.Testing && writeLog { //机器人log排除掉 if !this.IsRob && !this.scene.Testing && writeLog { //机器人log排除掉
log := model.NewCoinLogEx(&model.CoinLogParam{ log := model.NewCoinLogEx(&model.CoinLogParam{

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@ -637,9 +637,12 @@ func (this *Scene) PlayerLeave(p *Player, reason int, isBill bool) {
} }
} }
pack.Items = make(map[int32]int64) pack.Items = make(map[int32]*server.ItemParam)
for id, num := range p.Items { for id, item := range p.Items {
pack.Items[id] = num p.Items[id] = &Item{
ItemNum: item.ItemNum,
ExpireTime: item.ExpireTime,
}
} }
pack.RankScore = make(map[int32]int64) pack.RankScore = make(map[int32]int64)
for k, v := range p.RankScore { for k, v := range p.RankScore {
@ -2133,7 +2136,7 @@ func (this *Scene) TryBillExGameDrop(p *Player) {
num = rand.Int31n(drop.MaxAmount-drop.MinAmount+1) + drop.MinAmount num = rand.Int31n(drop.MaxAmount-drop.MinAmount+1) + drop.MinAmount
} }
p.Items[drop.ItemId] += int64(num) p.Items[drop.ItemId].ItemNum += int64(num)
realDrop[drop.ItemId] = num realDrop[drop.ItemId] = num
} }
} else { } else {
@ -2181,7 +2184,7 @@ func (this *Scene) DropCollectBox(p *Player) {
pack.Items = make(map[int32]int32) pack.Items = make(map[int32]int32)
itemData := srvdata.PBDB_GameItemMgr.GetData(common.ItemIDCollectBox) itemData := srvdata.PBDB_GameItemMgr.GetData(common.ItemIDCollectBox)
if itemData != nil { if itemData != nil {
p.Items[itemData.Id] = p.Items[itemData.Id] + 1 p.Items[itemData.Id].ItemNum = p.Items[itemData.Id].ItemNum + 1
pack.Items = map[int32]int32{itemData.Id: 1} pack.Items = map[int32]int32{itemData.Id: 1}
remark := fmt.Sprintf("游戏掉落%v", itemData.Id) remark := fmt.Sprintf("游戏掉落%v", itemData.Id)
//logType 0获得 1消耗 //logType 0获得 1消耗

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@ -460,8 +460,8 @@ func CreatePlayerData(p *base.Player) *chesstitians.ChesstitiansPlayerData {
} }
if p.Items != nil { if p.Items != nil {
pd.Items = make(map[int32]int32) pd.Items = make(map[int32]int32)
for id, num := range p.Items { for id, item := range p.Items {
pd.Items[id] = int32(num) pd.Items[id] = int32(item.ItemNum)
} }
} }
if len(p.MatchParams) > 0 { if len(p.MatchParams) > 0 {

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@ -352,9 +352,9 @@ func (this *CSFishSkillUseReqHandler) Process(s *netlib.Session, packetid int, d
itemId := item[0] itemId := item[0]
itemNum := item[1] itemNum := item[1]
//获取背包道具数量 //获取背包道具数量
num, ok := player.Items[item[0]] playerItem, ok := player.Items[item[0]]
if !ok || num < int64(item[1]) { if !ok || playerItem.ItemNum < int64(item[1]) {
fishlogger.Errorf("道具数量不在 itemId = %v,itemNum = %v背包数量 = %v", item[0], item[1], num) fishlogger.Errorf("道具数量不在 itemId = %v,itemNum = %v背包数量 = %v", item[0], item[1], playerItem.ItemNum)
//判断其他消耗其他物品 //判断其他消耗其他物品
otherItem := skillTemp.OtherConsumer otherItem := skillTemp.OtherConsumer
otherItemId := otherItem[0] otherItemId := otherItem[0]
@ -378,18 +378,18 @@ func (this *CSFishSkillUseReqHandler) Process(s *netlib.Session, packetid int, d
} }
player.Diamond -= int64(otherItemNum) player.Diamond -= int64(otherItemNum)
} else { } else {
if player.Items[otherItemId] < int64(otherItemNum) { if player.Items[otherItemId].ItemNum < int64(otherItemNum) {
fishlogger.Tracef("转换物品是其他物品时,物品数量不足!") fishlogger.Tracef("转换物品是其他物品时,物品数量不足!")
pack.Result = 1 pack.Result = 1
pack.Status = fishing_proto.SCFishSkillUseResp_TOOL_LIMIT pack.Status = fishing_proto.SCFishSkillUseResp_TOOL_LIMIT
player.SendToClient(int(fishing_proto.FIPacketID_FISHING_SC_SKILLUSERESP), pack) player.SendToClient(int(fishing_proto.FIPacketID_FISHING_SC_SKILLUSERESP), pack)
return nil return nil
} }
player.Items[otherItemId] = player.Items[otherItemId] - int64(otherItemNum) player.Items[otherItemId].ItemNum = player.Items[otherItemId].ItemNum - int64(otherItemNum)
} }
fishlogger.Tracef("玩家使用技能当前道具不足 转化物品消耗 skillid = %vsnid = %v,otherItemId = %v,otherItemNum = %v", skillId, player.SnId, otherItemId, otherItemNum) fishlogger.Tracef("玩家使用技能当前道具不足 转化物品消耗 skillid = %vsnid = %v,otherItemId = %v,otherItemNum = %v", skillId, player.SnId, otherItemId, otherItemNum)
} else { } else {
player.Items[itemId] = player.Items[itemId] - int64(itemNum) player.Items[itemId].ItemNum = player.Items[itemId].ItemNum - int64(itemNum)
//记录道具消耗日志 //记录道具消耗日志
fishlogger.Tracef("玩家使用技能消耗道具snod = %v, skill = %v,itemId =%v,itemNum = %v", player.SnId, skillId, itemId, itemNum) fishlogger.Tracef("玩家使用技能消耗道具snod = %v, skill = %v,itemId =%v,itemNum = %v", player.SnId, skillId, itemId, itemNum)
} }

View File

@ -2,6 +2,7 @@ package tienlen
import ( import (
"math/rand" "math/rand"
"mongo.games.com/game/common"
"strconv" "strconv"
"time" "time"
@ -9,6 +10,7 @@ import (
"mongo.games.com/game/gamesrv/base" "mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/proto" "mongo.games.com/game/proto"
"mongo.games.com/game/protocol/tienlen" "mongo.games.com/game/protocol/tienlen"
"mongo.games.com/game/srvdata"
) )
// 玩家身上的额外数据 // 玩家身上的额外数据
@ -209,3 +211,17 @@ func (this *TienLenPlayerData) LeaveAutoState(s *base.Scene) {
//logger.Logger.Trace("(this *TienLenPlayerData) LeaveAutoState", " player:", this.SnId, " Flag=", this.GetFlag()) //logger.Logger.Trace("(this *TienLenPlayerData) LeaveAutoState", " player:", this.SnId, " Flag=", this.GetFlag())
} }
} }
// 能否用记牌器
func (this *TienLenPlayerData) CanUseRecordItem() bool {
itemData := srvdata.PBDB_GameItemMgr.GetData(common.ItemTienlenRecord)
if itemData != nil {
if item, ok := this.Items[common.ItemTienlenRecord]; ok {
if item.ItemNum >= 1 && item.ExpireTime >= time.Now().Unix() {
return true
}
}
}
return false
}

View File

@ -611,6 +611,8 @@ func (this *TienLenSceneData) SendHandCard_Match() {
for j := int32(0); j < rule.HandCardNum; j++ { for j := int32(0); j < rule.HandCardNum; j++ {
pack.Cards = append(pack.Cards, seat.cards[j]) pack.Cards = append(pack.Cards, seat.cards[j])
} }
pack.IsOutRecord = seat.CanUseRecordItem()
proto.SetDefaults(pack) proto.SetDefaults(pack)
seat.SendToClient(int(tienlen.TienLenPacketID_PACKET_SCTienLenCard), pack) seat.SendToClient(int(tienlen.TienLenPacketID_PACKET_SCTienLenCard), pack)
logger.Logger.Trace("SnId: ", seat.SnId, ";SCTienLenCard: ", pack.Cards) logger.Logger.Trace("SnId: ", seat.SnId, ";SCTienLenCard: ", pack.Cards)
@ -643,6 +645,7 @@ func (this *TienLenSceneData) SendHandCard_Match() {
for j := int32(0); j < rule.HandCardNum; j++ { for j := int32(0); j < rule.HandCardNum; j++ {
pack.Cards = append(pack.Cards, seat.cards[j]) pack.Cards = append(pack.Cards, seat.cards[j])
} }
pack.IsOutRecord = seat.CanUseRecordItem()
proto.SetDefaults(pack) proto.SetDefaults(pack)
seat.SendToClient(int(tienlen.TienLenPacketID_PACKET_SCTienLenCard), pack) seat.SendToClient(int(tienlen.TienLenPacketID_PACKET_SCTienLenCard), pack)
logger.Logger.Trace("SnId: ", seat.SnId, ";SCTienLenCard: ", pack.Cards) logger.Logger.Trace("SnId: ", seat.SnId, ";SCTienLenCard: ", pack.Cards)
@ -1093,6 +1096,7 @@ func (this *TienLenSceneData) SendHandCardOdds() {
for j := int32(0); j < rule.HandCardNum; j++ { for j := int32(0); j < rule.HandCardNum; j++ {
pack.Cards = append(pack.Cards, p.cards[j]) pack.Cards = append(pack.Cards, p.cards[j])
} }
pack.IsOutRecord = p.CanUseRecordItem()
proto.SetDefaults(pack) proto.SetDefaults(pack)
p.SendToClient(int(tienlen.TienLenPacketID_PACKET_SCTienLenCard), pack) p.SendToClient(int(tienlen.TienLenPacketID_PACKET_SCTienLenCard), pack)
logger.Logger.Trace("SnId: ", p.SnId, ";SCTienLenCard: ", pack) logger.Logger.Trace("SnId: ", p.SnId, ";SCTienLenCard: ", pack)
@ -1717,6 +1721,8 @@ func (this *TienLenSceneData) SendHandCardTest() {
for j := int32(0); j < rule.HandCardNum; j++ { for j := int32(0); j < rule.HandCardNum; j++ {
pack.Cards = append(pack.Cards, int32(seatPlayerEx.cards[j])) pack.Cards = append(pack.Cards, int32(seatPlayerEx.cards[j]))
} }
pack.IsOutRecord = seatPlayerEx.CanUseRecordItem()
proto.SetDefaults(pack) proto.SetDefaults(pack)
seatPlayerEx.SendToClient(int(tienlen.TienLenPacketID_PACKET_SCTienLenCard), pack) seatPlayerEx.SendToClient(int(tienlen.TienLenPacketID_PACKET_SCTienLenCard), pack)
logger.Logger.Trace("player_id", seatPlayerEx.SnId, ";SCTienLenCard", pack.Cards) logger.Logger.Trace("player_id", seatPlayerEx.SnId, ";SCTienLenCard", pack.Cards)

View File

@ -374,8 +374,8 @@ func TienLenCreatePlayerData(p *base.Player, rankScore int64) *tienlen.TienLenPl
} }
if p.Items != nil { if p.Items != nil {
pd.Items = make(map[int32]int32) pd.Items = make(map[int32]int32)
for id, num := range p.Items { for id, item := range p.Items {
pd.Items[id] = int32(num) pd.Items[id] = int32(item.ItemNum)
} }
} }
if len(p.MatchParams) > 0 { if len(p.MatchParams) > 0 {
@ -512,6 +512,7 @@ func TienLenCreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *TienLen
} }
} }
} }
pack.IsOutRecord = playerEx.CanUseRecordItem()
proto.SetDefaults(pack) proto.SetDefaults(pack)
return pack return pack

View File

@ -19,6 +19,7 @@ type Item struct {
ItemId int32 // 物品ID ItemId int32 // 物品ID
ItemNum int64 // 物品数量 ItemNum int64 // 物品数量
ObtainTime int64 // 获取的时间 ObtainTime int64 // 获取的时间
ExpireTime int64 // 截止时间
} }
type GetBagInfoArgs struct { type GetBagInfoArgs struct {
Plt string Plt string

View File

@ -168,6 +168,7 @@ type ItemInfo struct {
// string Location = 14; // 跳转页面 // string Location = 14; // 跳转页面
// string Describe = 15; // 道具描述 // string Describe = 15; // 道具描述
ObtainTime int64 `protobuf:"varint,3,opt,name=ObtainTime,proto3" json:"ObtainTime,omitempty"` //获取的时间 ObtainTime int64 `protobuf:"varint,3,opt,name=ObtainTime,proto3" json:"ObtainTime,omitempty"` //获取的时间
ExpireTime int64 `protobuf:"varint,4,opt,name=ExpireTime,proto3" json:"ExpireTime,omitempty"` //有效期截止时间
} }
func (x *ItemInfo) Reset() { func (x *ItemInfo) Reset() {
@ -223,6 +224,13 @@ func (x *ItemInfo) GetObtainTime() int64 {
return 0 return 0
} }
func (x *ItemInfo) GetExpireTime() int64 {
if x != nil {
return x.ExpireTime
}
return 0
}
// PACKET_ALL_BAG_INFO // PACKET_ALL_BAG_INFO
type CSBagInfo struct { type CSBagInfo struct {
state protoimpl.MessageState state protoimpl.MessageState
@ -905,12 +913,14 @@ var File_bag_proto protoreflect.FileDescriptor
var file_bag_proto_rawDesc = []byte{ var file_bag_proto_rawDesc = []byte{
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View File

@ -41,6 +41,7 @@ message ItemInfo{
// string Location = 14; // // string Location = 14; //
// string Describe = 15; // // string Describe = 15; //
int64 ObtainTime = 3; // int64 ObtainTime = 3; //
int64 ExpireTime = 4; //
} }
//PACKET_ALL_BAG_INFO //PACKET_ALL_BAG_INFO

File diff suppressed because it is too large Load Diff

View File

@ -1267,6 +1267,68 @@ message DB_PhoneLotteryArray {
repeated DB_PhoneLottery Arr = 1; repeated DB_PhoneLottery Arr = 1;
} }
message DB_PigBank_Diamond {
int32 Id = 1;
int32 BuyCountMin = 2;
int32 BuyCountMax = 3;
int32 CostDiamond = 4;
}
message DB_PigBank_DiamondArray {
repeated DB_PigBank_Diamond Arr = 1;
}
message DB_Pigbank_Prop {
int32 Id = 1;
string Name = 2;
int32 Count = 3;
int32 VipExp = 4;
repeated int32 Privilege1 = 5;
repeated int32 Privilege2 = 6;
int32 ShopId2 = 7;
repeated int32 Privilege3 = 8;
int32 Privilege4 = 9;
int32 Privilege5 = 10;
int32 Privilege6 = 11;
map<int64, int64> Privilege7 = 12;
int32 Privilege7Price = 13;
int32 ShopId7 = 14;
int32 Privilege8 = 15;
repeated int32 Param = 16;
repeated int32 RewardOutlineID = 17;
map<int64, int64> Award = 18;
repeated string ParamName = 19;
}
message DB_Pigbank_PropArray {
repeated DB_Pigbank_Prop Arr = 1;
}
message DB_PlayerExp { message DB_PlayerExp {
int32 Id = 1; int32 Id = 1;

File diff suppressed because it is too large Load Diff

View File

@ -202,6 +202,12 @@ message GWDestroyScene {
message WGGraceDestroyScene { message WGGraceDestroyScene {
repeated int32 Ids = 1; repeated int32 Ids = 1;
} }
message ItemParam {
int64 ItemNum = 1; //
int64 ExpireTime = 2; //
}
message RebateTask { message RebateTask {
bool RebateSwitch = 1; // bool RebateSwitch = 1; //
repeated string RebateGameCfg = 2; // gameid+gamemode repeated string RebateGameCfg = 2; // gameid+gamemode
@ -225,7 +231,7 @@ message WGPlayerEnter {
int32 SnId = 14; int32 SnId = 14;
bytes SingleAdjust = 15;// bytes SingleAdjust = 15;//
int32 Pos = 16; int32 Pos = 16;
map<int32, int64> Items = 17; map<int32, ItemParam> Items = 17;
repeated int32 MatchParams = 18;// repeated int32 MatchParams = 18;//
map<int32, int64> RankScore = 19;// map<int32, int64> RankScore = 19;//
} }
@ -264,7 +270,7 @@ message GWPlayerLeave{
int32 LostTimes = 12; // int32 LostTimes = 12; //
int64 TotalConvertibleFlow = 13; // int64 TotalConvertibleFlow = 13; //
int64 ValidCacheBetTotal = 14; // int64 ValidCacheBetTotal = 14; //
map<int32, int64> Items = 15; map<int32, ItemParam> Items = 15;
int32 MatchId = 16;//id int32 MatchId = 16;//id
int64 CurIsWin = 17;// 0 int64 CurIsWin = 17;// 0
map<int32, int32> MatchRobotGrades = 18;// map<int32, int32> MatchRobotGrades = 18;//

View File

@ -508,6 +508,7 @@ type SCTienLenRoomInfo struct {
SceneAdd int32 `protobuf:"varint,28,opt,name=SceneAdd,proto3" json:"SceneAdd,omitempty"` // 场次加成(百分比) SceneAdd int32 `protobuf:"varint,28,opt,name=SceneAdd,proto3" json:"SceneAdd,omitempty"` // 场次加成(百分比)
RecordId string `protobuf:"bytes,29,opt,name=RecordId,proto3" json:"RecordId,omitempty"` // 牌局ID RecordId string `protobuf:"bytes,29,opt,name=RecordId,proto3" json:"RecordId,omitempty"` // 牌局ID
OutCardRecord []int32 `protobuf:"varint,30,rep,packed,name=OutCardRecord,proto3" json:"OutCardRecord,omitempty"` //已打出去的牌 OutCardRecord []int32 `protobuf:"varint,30,rep,packed,name=OutCardRecord,proto3" json:"OutCardRecord,omitempty"` //已打出去的牌
IsOutRecord bool `protobuf:"varint,31,opt,name=IsOutRecord,proto3" json:"IsOutRecord,omitempty"` //是否能用记牌器
} }
func (x *SCTienLenRoomInfo) Reset() { func (x *SCTienLenRoomInfo) Reset() {
@ -731,6 +732,13 @@ func (x *SCTienLenRoomInfo) GetOutCardRecord() []int32 {
return nil return nil
} }
func (x *SCTienLenRoomInfo) GetIsOutRecord() bool {
if x != nil {
return x.IsOutRecord
}
return false
}
//房间状态更新 //房间状态更新
type SCTienLenRoomState struct { type SCTienLenRoomState struct {
state protoimpl.MessageState state protoimpl.MessageState
@ -1343,6 +1351,7 @@ type SCTienLenCard struct {
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Cards []int32 `protobuf:"varint,1,rep,packed,name=Cards,proto3" json:"Cards,omitempty"` //手牌 Cards []int32 `protobuf:"varint,1,rep,packed,name=Cards,proto3" json:"Cards,omitempty"` //手牌
IsOutRecord bool `protobuf:"varint,2,opt,name=IsOutRecord,proto3" json:"IsOutRecord,omitempty"` // 是否有出牌记录
} }
func (x *SCTienLenCard) Reset() { func (x *SCTienLenCard) Reset() {
@ -1384,6 +1393,13 @@ func (x *SCTienLenCard) GetCards() []int32 {
return nil return nil
} }
func (x *SCTienLenCard) GetIsOutRecord() bool {
if x != nil {
return x.IsOutRecord
}
return false
}
//测试数据 //测试数据
type SCTienLenCardTest struct { type SCTienLenCardTest struct {
state protoimpl.MessageState state protoimpl.MessageState
@ -2054,7 +2070,7 @@ var file_tienlen_proto_rawDesc = []byte{
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@ -2108,221 +2124,225 @@ var file_tienlen_proto_rawDesc = []byte{
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0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
} }
var ( var (

View File

@ -99,7 +99,7 @@ message SCTienLenRoomInfo {
string RecordId = 29; // ID string RecordId = 29; // ID
repeated int32 OutCardRecord = 30 ;// repeated int32 OutCardRecord = 30 ;//
bool IsOutRecord = 31;//
} }
// //
@ -168,6 +168,7 @@ message SCTienLenSmallGameBilled {
// //
message SCTienLenCard { message SCTienLenCard {
repeated int32 Cards = 1; // repeated int32 Cards = 1; //
bool IsOutRecord = 2; //
} }
// //

View File

@ -0,0 +1,68 @@
// Code generated by xlsx2proto.
// DO NOT EDIT!
package srvdata
import (
"google.golang.org/protobuf/proto"
"mongo.games.com/game/protocol/server"
)
var PBDB_PigBank_DiamondMgr = &DB_PigBank_DiamondMgr{pool: make(map[int32]*server.DB_PigBank_Diamond), Datas: &server.DB_PigBank_DiamondArray{}}
type DB_PigBank_DiamondMgr struct {
Datas *server.DB_PigBank_DiamondArray
pool map[int32]*server.DB_PigBank_Diamond
}
func (this *DB_PigBank_DiamondMgr) unmarshal(data []byte) error {
err := proto.Unmarshal(data, this.Datas)
if err == nil {
this.arrangeData()
}
return err
}
func (this *DB_PigBank_DiamondMgr) reunmarshal(data []byte) error {
newDatas := &server.DB_PigBank_DiamondArray{}
err := proto.Unmarshal(data, newDatas)
if err == nil {
for _, item := range newDatas.Arr {
existItem := this.GetData(item.GetId())
if existItem == nil {
this.pool[item.GetId()] = item
this.Datas.Arr = append(this.Datas.Arr, item)
} else {
*existItem = *item
}
}
}
return err
}
func (this *DB_PigBank_DiamondMgr) arrangeData() {
if this.Datas == nil {
return
}
dataArr := this.Datas.GetArr()
if dataArr == nil {
return
}
for _, data := range dataArr {
this.pool[data.GetId()] = data
}
}
func (this *DB_PigBank_DiamondMgr) GetData(id int32) *server.DB_PigBank_Diamond {
if data, ok := this.pool[id]; ok {
return data
}
return nil
}
func init() {
DataMgr.RegisteLoader("DB_PigBank_Diamond.dat", &ProtobufDataLoader{dh: PBDB_PigBank_DiamondMgr})
}

View File

@ -0,0 +1,69 @@
// Code generated by xlsx2proto.
// DO NOT EDIT!
package srvdata
import (
"google.golang.org/protobuf/proto"
"mongo.games.com/game/protocol/server"
)
var PBDB_Pigbank_PropMgr = &DB_Pigbank_PropMgr{pool: make(map[int32]*server.DB_Pigbank_Prop), Datas: &server.DB_Pigbank_PropArray{}}
type DB_Pigbank_PropMgr struct {
Datas *server.DB_Pigbank_PropArray
pool map[int32]*server.DB_Pigbank_Prop
}
func (this *DB_Pigbank_PropMgr) unmarshal(data []byte) error {
err := proto.Unmarshal(data, this.Datas)
if err == nil {
this.arrangeData()
}
return err
}
func (this *DB_Pigbank_PropMgr) reunmarshal(data []byte) error {
newDatas := &server.DB_Pigbank_PropArray{}
err := proto.Unmarshal(data, newDatas)
if err == nil {
for _, item := range newDatas.Arr {
existItem := this.GetData(item.GetId())
if existItem == nil {
this.pool[item.GetId()] = item
this.Datas.Arr = append(this.Datas.Arr, item)
} else {
*existItem = *item
}
}
}
return err
}
func (this *DB_Pigbank_PropMgr) arrangeData() {
if this.Datas == nil {
return
}
dataArr := this.Datas.GetArr()
if dataArr == nil {
return
}
for _, data := range dataArr {
this.pool[data.GetId()] = data
}
}
func (this *DB_Pigbank_PropMgr) GetData(id int32) *server.DB_Pigbank_Prop {
if data, ok := this.pool[id]; ok {
return data
}
return nil
}
func init() {
DataMgr.RegisteLoader("DB_Pigbank_Prop.dat", &ProtobufDataLoader{dh: PBDB_Pigbank_PropMgr})
}

13000
tools/xlsx2binary/agc.go Normal file

File diff suppressed because it is too large Load Diff

View File

@ -47,11 +47,16 @@ func (this *CSBagInfoHandler) Process(s *netlib.Session, packetid int, data inte
if bagInfo != nil { if bagInfo != nil {
for _, v := range bagInfo.BagItem { for _, v := range bagInfo.BagItem {
item := srvdata.PBDB_GameItemMgr.GetData(v.ItemId) item := srvdata.PBDB_GameItemMgr.GetData(v.ItemId)
if item.Type == common.ItemTypeExpireTime && v.ExpireTime < time.Now().Unix() {
continue
}
if item != nil && v.ItemNum > 0 && (tp <= 0 || item.GetType() == tp) /*&& (nowLocation == -1 || (nowLocation < len(item.ShowLocation) && item.ShowLocation[nowLocation] == 1))*/ { if item != nil && v.ItemNum > 0 && (tp <= 0 || item.GetType() == tp) /*&& (nowLocation == -1 || (nowLocation < len(item.ShowLocation) && item.ShowLocation[nowLocation] == 1))*/ {
pack.Infos = append(pack.Infos, &bag.ItemInfo{ pack.Infos = append(pack.Infos, &bag.ItemInfo{
ItemId: v.ItemId, ItemId: v.ItemId,
ItemNum: v.ItemNum, ItemNum: v.ItemNum,
ObtainTime: v.ObtainTime, ObtainTime: v.ObtainTime,
ExpireTime: v.ExpireTime,
}) })
} }
} }
@ -167,6 +172,7 @@ func (this *CSUpBagInfoHandler) Process(s *netlib.Session, packetid int, data in
ItemId: v.ItemId, ItemId: v.ItemId,
ItemNum: v.ItemNum, ItemNum: v.ItemNum,
ObtainTime: v.ObtainTime, ObtainTime: v.ObtainTime,
ExpireTime: v.ExpireTime,
}) })
} }
} }

View File

@ -155,11 +155,11 @@ func init() {
items := msg.GetItems() items := msg.GetItems()
if items != nil { if items != nil {
for _, dbItem := range dbItemArr { for _, dbItem := range dbItemArr {
if itemNum, exist := items[dbItem.Id]; exist { if item, exist := items[dbItem.Id]; exist {
oldItem := BagMgrSingleton.GetItem(p.SnId, dbItem.Id) oldItem := BagMgrSingleton.GetItem(p.SnId, dbItem.Id)
diffNum := int64(itemNum) diffNum := int64(item.ItemNum)
if oldItem != nil { if oldItem != nil {
diffNum = int64(itemNum) - oldItem.ItemNum diffNum = int64(item.ItemNum) - oldItem.ItemNum
} }
if diffNum != 0 { if diffNum != 0 {
item := &Item{ item := &Item{

View File

@ -50,6 +50,7 @@ type Item struct {
//Describe string // 道具描述 //Describe string // 道具描述
//数据库数据 //数据库数据
ObtainTime int64 //获取的时间 ObtainTime int64 //获取的时间
ExpireTime int64 //截止到期时间
} }
type BagInfo struct { type BagInfo struct {
@ -79,6 +80,8 @@ func (this *BagMgr) GetBagInfo(snid int32) *BagInfo {
if v, exist := this.PlayerBag[snid]; exist { if v, exist := this.PlayerBag[snid]; exist {
return v return v
} }
this.RefreshExpireItem(snid)
return nil return nil
} }
@ -89,6 +92,8 @@ func (this *BagMgr) GetItem(snid, itemId int32) *Item {
return nil return nil
} }
this.RefreshExpireItem(snid)
item := &Item{ item := &Item{
ItemId: itemId, ItemId: itemId,
} }
@ -210,12 +215,27 @@ func (this *BagMgr) AddJybBagInfo(p *Player, addItems []*Item, add int64, gainWa
changeItems = append(changeItems, v.ItemId) changeItems = append(changeItems, v.ItemId)
if itm, exist := newBagInfo.BagItem[v.ItemId]; exist { if itm, exist := newBagInfo.BagItem[v.ItemId]; exist {
if common.ItemTypeExpireTime == item.Type {
itm.ExpireTime += int64(item.Time*3600) * v.ItemNum
itm.ItemNum = 1
} else {
itm.ItemNum += v.ItemNum itm.ItemNum += v.ItemNum
}
} else {
if common.ItemTypeExpireTime == item.Type {
newBagInfo.BagItem[v.ItemId] = &Item{
ItemId: item.Id, // 物品id
ItemNum: 1, // 数量
ObtainTime: time.Now().Unix(),
ExpireTime: time.Now().Unix() + int64(item.Time*3600)*v.ItemNum,
}
} else { } else {
newBagInfo.BagItem[v.ItemId] = &Item{ newBagInfo.BagItem[v.ItemId] = &Item{
ItemId: item.Id, // 物品id ItemId: item.Id, // 物品id
ItemNum: v.ItemNum, // 数量 ItemNum: v.ItemNum, // 数量
ObtainTime: time.Now().Unix(), ObtainTime: time.Now().Unix(),
ExpireTime: 0,
}
} }
} }
if v.ItemId == common.ItemIDWeekScore && v.ItemNum != 0 { if v.ItemId == common.ItemIDWeekScore && v.ItemNum != 0 {
@ -246,6 +266,10 @@ func (this *BagMgr) SaleItem(p *Player, itemId int32, num int64) bool {
// SalePlayerItem 出售道具,减少玩家道具数量 // SalePlayerItem 出售道具,减少玩家道具数量
func (this *BagMgr) SalePlayerItem(p *Player, item *Item, num int64) bool { func (this *BagMgr) SalePlayerItem(p *Player, item *Item, num int64) bool {
if num < 0 {
return false
}
item.ItemNum -= num item.ItemNum -= num
p.dirty = true p.dirty = true
this.SyncBagData(p.SnId, item.ItemId) this.SyncBagData(p.SnId, item.ItemId)
@ -426,6 +450,7 @@ func (this *BagMgr) SyncBagData(snid int32, changeItemIds ...int32) {
//Location: itemInfo.Location, //Location: itemInfo.Location,
//Describe: itemInfo.Describe, //Describe: itemInfo.Describe,
ObtainTime: itemInfo.ObtainTime, ObtainTime: itemInfo.ObtainTime,
ExpireTime: itemInfo.ExpireTime,
}) })
if itemInfo.ItemId == VCard { if itemInfo.ItemId == VCard {
FriendMgrSington.UpdateInfo(p.Platform, p.SnId) FriendMgrSington.UpdateInfo(p.Platform, p.SnId)
@ -435,6 +460,22 @@ func (this *BagMgr) SyncBagData(snid int32, changeItemIds ...int32) {
p.SyncBagData(itemInfos) p.SyncBagData(itemInfos)
} }
// 刷新时效类道具
func (this *BagMgr) RefreshExpireItem(snid int32) {
bagInfo := BagMgrSingleton.GetBagInfo(snid)
if bagInfo != nil {
for k, bi := range bagInfo.BagItem {
itemcfg := srvdata.PBDB_GameItemMgr.GetData(bi.ItemId)
if itemcfg != nil {
// 去掉时限到期的道具
if itemcfg.Type == common.ItemTypeExpireTime && bi.ExpireTime < time.Now().Unix() {
delete(bagInfo.BagItem, k)
}
}
}
}
}
func (this *BagMgr) Update() { func (this *BagMgr) Update() {
} }
@ -471,13 +512,22 @@ func (this *BagMgr) Callback(player any, ret *internal.PlayerLoadReplay) {
BagItem: make(map[int32]*Item), BagItem: make(map[int32]*Item),
} }
for k, bi := range bagInfo.BagItem { for k, bi := range bagInfo.BagItem {
item := srvdata.PBDB_GameItemMgr.GetData(bi.ItemId) itemcfg := srvdata.PBDB_GameItemMgr.GetData(bi.ItemId)
if item != nil { if itemcfg != nil {
if bi.ItemNum > 0 { if bi.ItemNum > 0 {
// 去掉时限到期的道具
if itemcfg.Type == common.ItemTypeExpireTime {
if bi.ExpireTime < time.Now().Unix() {
continue
}
}
newBagInfo.BagItem[k] = &Item{ newBagInfo.BagItem[k] = &Item{
ItemId: bi.ItemId, ItemId: bi.ItemId,
ItemNum: bi.ItemNum, ItemNum: bi.ItemNum,
ObtainTime: bi.ObtainTime, ObtainTime: bi.ObtainTime,
ExpireTime: bi.ExpireTime,
} }
} }
} else { } else {
@ -531,7 +581,7 @@ func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) {
Platform: bagInfo.Platform, Platform: bagInfo.Platform,
} }
for _, v := range bagInfo.BagItem { for _, v := range bagInfo.BagItem {
biMap.BagItem = append(biMap.BagItem, &Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime}) biMap.BagItem = append(biMap.BagItem, &Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime, ExpireTime: v.ExpireTime})
} }
var err error var err error
@ -542,7 +592,7 @@ func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) {
BagItem: make(map[int32]*model.Item), BagItem: make(map[int32]*model.Item),
} }
for _, v := range biMap.BagItem { for _, v := range biMap.BagItem {
newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime} newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime, ExpireTime: v.ExpireTime}
} }
err = model.UpBagItem(newBagInfo) err = model.UpBagItem(newBagInfo)
} }

View File

@ -1326,6 +1326,7 @@ func (this *Player) GetMessageAttachs(ids []string) {
ItemId: msg.Params[i], // 物品id ItemId: msg.Params[i], // 物品id
ItemNum: int64(msg.Params[i+1]), // 数量 ItemNum: int64(msg.Params[i+1]), // 数量
ObtainTime: time.Now().Unix(), ObtainTime: time.Now().Unix(),
ExpireTime: time.Now().Unix() + int64(msg.Params[i+1])*3600,
}) })
} }
if _, code := BagMgrSingleton.AddJybBagInfo(this, items, 0, gainWay, "mail", remark); code != bag.OpResultCode_OPRC_Sucess { // 领取失败 if _, code := BagMgrSingleton.AddJybBagInfo(this, items, 0, gainWay, "mail", remark); code != bag.OpResultCode_OPRC_Sucess { // 领取失败
@ -2178,6 +2179,7 @@ func (this *Player) AddChessScore(num int64) {
func (this *Player) OnSecTimer() { func (this *Player) OnSecTimer() {
FirePlayerSecTimer(this) FirePlayerSecTimer(this)
//BagMgrSingleton.AddMailByItem(this.Platform, this.SnId, this.Name, this.SnId, 1, []int32{60001, 12})
} }
func (this *Player) OnMiniTimer() { func (this *Player) OnMiniTimer() {

View File

@ -522,12 +522,17 @@ func (this *Scene) PlayerEnter(p *Player, pos int, ischangeroom bool) bool {
// 道具 // 道具
dbItemArr := srvdata.PBDB_GameItemMgr.Datas.Arr dbItemArr := srvdata.PBDB_GameItemMgr.Datas.Arr
if dbItemArr != nil { if dbItemArr != nil {
msg.Items = make(map[int32]int64) msg.Items = make(map[int32]*serverproto.ItemParam)
for _, dbItem := range dbItemArr { for _, dbItem := range dbItemArr {
msg.Items[dbItem.Id] = 0 msg.Items[dbItem.Id] = &serverproto.ItemParam{
ItemNum: 0,
ExpireTime: 0,
}
itemInfo := BagMgrSingleton.GetItem(p.SnId, dbItem.Id) itemInfo := BagMgrSingleton.GetItem(p.SnId, dbItem.Id)
if itemInfo != nil { if itemInfo != nil {
msg.Items[dbItem.Id] = itemInfo.ItemNum msg.Items[dbItem.Id].ItemNum = itemInfo.ItemNum
msg.Items[dbItem.Id].ExpireTime = itemInfo.ExpireTime
} }
} }
} }

View File

@ -591,7 +591,7 @@ func (this *ShopMgr) PayAway(shopInfo *model.ShopInfo, p *Player, vipShopId, pos
} }
case ShopTypeItem: case ShopTypeItem:
//增加道具 //增加道具
item := &Item{ItemId: shopInfo.ItemId, ItemNum: addTotal, ObtainTime: time.Now().Unix()} item := &Item{ItemId: shopInfo.ItemId, ItemNum: addTotal, ObtainTime: time.Now().Unix(), ExpireTime: 0}
BagMgrSingleton.AddJybBagInfo(p, []*Item{item}, 0, common.GainWay_Shop_Buy, "system", shopName) BagMgrSingleton.AddJybBagInfo(p, []*Item{item}, 0, common.GainWay_Shop_Buy, "system", shopName)
data := srvdata.PBDB_GameItemMgr.GetData(item.ItemId) data := srvdata.PBDB_GameItemMgr.GetData(item.ItemId)
if data != nil { if data != nil {

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xlsx/DB_Pigbank_Prop.xlsx Normal file

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