娃娃机添加日志
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@ -114,6 +114,7 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
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logger.Logger.Tracef("下抓成功!!!!!!!!!!!!snid = %v", msg.Snid)
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logger.Logger.Tracef("下抓成功!!!!!!!!!!!!snid = %v", msg.Snid)
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} else {
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} else {
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logger.Logger.Tracef("下抓失败!!!!!!!!!!!!snid = %v", msg.Snid)
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logger.Logger.Tracef("下抓失败!!!!!!!!!!!!snid = %v", msg.Snid)
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playerEx.IsWin = false
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playerEx.IsWin = false
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}
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}
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@ -12,14 +12,9 @@ type PlayerEx struct {
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*base.Player //玩家信息
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*base.Player //玩家信息
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clawDollState int32 // 抓娃娃状态
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clawDollState int32 // 抓娃娃状态
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dollCardsCnt int32 // 娃娃卡数量
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IsWin bool // 是否抓到娃娃
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gainCoin int64 // 本局赢的金币
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IsWin bool // 是否抓到娃娃
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taxCoin int64 //本局税收
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winDollCardType int32 // 本局赢取娃娃的类型
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gainCoin int64 // 本局赢的金币
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taxCoin int64 // 本局税收
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odds int32
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}
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}
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func (this *PlayerEx) Clear(baseScore int32) {
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func (this *PlayerEx) Clear(baseScore int32) {
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@ -28,8 +23,6 @@ func (this *PlayerEx) Clear(baseScore int32) {
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this.MarkFlag(base.PlayerState_Ready)
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this.MarkFlag(base.PlayerState_Ready)
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this.gainCoin = 0
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this.gainCoin = 0
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this.taxCoin = 0
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this.odds = 0
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this.IsWin = false
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this.IsWin = false
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}
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}
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@ -119,6 +112,7 @@ func (this *PlayerEx) CostPlayCoin() bool {
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GameFreeId: int64(sceneEx.GetGameFreeId()),
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GameFreeId: int64(sceneEx.GetGameFreeId()),
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})
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})
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logger.Logger.Tracef("Clawdoll (*PlayerEx) CostPlayCoin, items = %v", items)
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return true
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return true
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}
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}
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@ -162,6 +156,7 @@ func (this *PlayerEx) CatchCardClawdoll() bool {
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GameFreeId: int64(sceneEx.GetGameFreeId()),
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GameFreeId: int64(sceneEx.GetGameFreeId()),
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})
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})
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logger.Logger.Tracef("Clawdoll (*PlayerEx) CatchCardClawdoll, items = %v", items)
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return true
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return true
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}
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}
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@ -193,38 +188,15 @@ func (this *PlayerEx) CanGrab() bool {
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// 游戏新一局 设置数据
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// 游戏新一局 设置数据
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func (this *PlayerEx) ReStartGame() {
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func (this *PlayerEx) ReStartGame() {
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this.ReDataStartGame()
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this.UnmarkFlag(base.PlayerState_WaitNext)
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this.UnmarkFlag(base.PlayerState_WaitNext)
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this.UnmarkFlag(base.PlayerState_GameBreak)
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this.UnmarkFlag(base.PlayerState_GameBreak)
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this.MarkFlag(base.PlayerState_Ready)
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this.MarkFlag(base.PlayerState_Ready)
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this.gainCoin = 0
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this.gainCoin = 0
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this.taxCoin = 0
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this.odds = 0
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this.IsWin = false
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this.IsWin = false
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}
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}
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// 初始化
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func (this *PlayerEx) InitData(baseScore int32) {
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}
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// 重置数据
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func (this *PlayerEx) ResetData() {
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}
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// 游戏新一局 设置数据
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func (this *PlayerEx) ReDataStartGame() {
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}
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func (this *PlayerEx) CanPlayerOpInState(sceneState int) bool {
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return false
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}
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// 能否退出游戏
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// 能否退出游戏
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func (this *PlayerEx) CanLeaveScene(sceneState int) bool {
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func (this *PlayerEx) CanLeaveScene(sceneState int) bool {
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