Merge branch 'dev_slots' into develop
This commit is contained in:
commit
016406407e
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@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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playerEx.BetLineIndex = params[2]
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playerEx.BetLineIndex = params[2]
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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float64(sceneEx.BetConfig.BetLines[params[2]])
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float64(sceneEx.BetConfig.BetLines[params[2]])
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if needCoin/10000 > float64(playerEx.Coin) {
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if needCoin > float64(playerEx.Coin) {
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pack := &protocol.SCFortuneDragonBilled{
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pack := &protocol.SCFortuneDragonBilled{
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OpRetCode: proto.Int32(1),
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OpRetCode: proto.Int32(1),
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}
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}
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@ -392,7 +392,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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playerEx.BetMode = params[3]
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playerEx.BetMode = params[3]
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
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//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
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//get data
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//get data
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Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
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Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
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@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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//playerEx.BetMode = params[3]
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//playerEx.BetMode = params[3]
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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float64(sceneEx.BetConfig.BetLines[params[2]])
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float64(sceneEx.BetConfig.BetLines[params[2]])
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if needCoin/10000 > float64(playerEx.Coin) {
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if needCoin > float64(playerEx.Coin) {
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pack := &protocol.SCFortuneRabbitBilled{
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pack := &protocol.SCFortuneRabbitBilled{
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OpRetCode: proto.Int32(1),
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OpRetCode: proto.Int32(1),
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}
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}
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@ -390,7 +390,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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return true
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return true
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}
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}
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
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//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
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//get data
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//get data
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Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
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Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
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