Merge branch 'dev_slots' into develop

This commit is contained in:
sk 2024-10-25 15:04:44 +08:00
commit 016406407e
2 changed files with 4 additions and 4 deletions

View File

@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetLineIndex = params[2] playerEx.BetLineIndex = params[2]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) * needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]]) float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin/10000 > float64(playerEx.Coin) { if needCoin > float64(playerEx.Coin) {
pack := &protocol.SCFortuneDragonBilled{ pack := &protocol.SCFortuneDragonBilled{
OpRetCode: proto.Int32(1), OpRetCode: proto.Int32(1),
} }
@ -392,7 +392,7 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetMode = params[3] playerEx.BetMode = params[3]
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte) //playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
//get data //get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{ Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{

View File

@ -380,7 +380,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
//playerEx.BetMode = params[3] //playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) * needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]]) float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin/10000 > float64(playerEx.Coin) { if needCoin > float64(playerEx.Coin) {
pack := &protocol.SCFortuneRabbitBilled{ pack := &protocol.SCFortuneRabbitBilled{
OpRetCode: proto.Int32(1), OpRetCode: proto.Int32(1),
} }
@ -390,7 +390,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
return true return true
} }
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte) //playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
//get data //get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{ Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{