竞技馆房主付费

This commit is contained in:
sk 2024-09-02 16:13:23 +08:00
parent 26db8f4b21
commit 00dcc3199f
5 changed files with 84 additions and 16 deletions

View File

@ -825,7 +825,7 @@ func (this *SceneWaitStartStateTienLen) OnEnter(s *base.Scene) {
if sceneEx, ok := s.GetExtraData().(*TienLenSceneData); ok {
sceneEx.Clear()
sceneEx.SetGaming(false)
this.BroadcastRoomState(s, this.GetState())
this.BroadcastRoomState(s, this.GetState(), int64(sceneEx.NumOfGames))
logger.Logger.Trace("(this *SceneWaitStartStateTienLen) OnEnter", this.GetState())
}
}

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@ -1319,6 +1319,10 @@ func CSCreatePrivateRoomHandler(s *netlib.Session, packetId int, data interface{
return nil
}
if cfg.GetCostType() == 1 {
sp.CostPayment(scene, p)
}
pack = &gamehall.SCCreatePrivateRoom{
OpRetCode: gamehall.OpResultCode_Game_OPRC_Sucess_Game,
GameFreeId: msg.GetGameFreeId(),

View File

@ -450,7 +450,7 @@ func (this *BagMgr) AddItem(p *Player, itemId, itemNum int64, add int64, gainWay
return this.AddItems(p, []*Item{{ItemId: int32(itemId), ItemNum: itemNum}}, add, gainWay, operator, remark, gameId, gameFreeId, noLog, params...)
}
func (this *BagMgr) AddItemsOffline(platform string, snid int32, addItems []*Item, gainWay int32, operator, remark string,
func (this *BagMgr) AddItemsOffline(platform string, snid int32, addItems []*model.Item, gainWay int32, operator, remark string,
gameId, gameFreeId int64, noLog bool, callback func(err error)) {
var findPlayer *model.PlayerBaseInfo
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {

View File

@ -2,6 +2,8 @@ package main
import (
"math"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/game/common"
"mongo.games.com/game/model"
hallproto "mongo.games.com/game/protocol/gamehall"
@ -29,6 +31,10 @@ func (spd *ScenePolicyData) OnStart(s *Scene) {
// 场景关闭事件
func (spd *ScenePolicyData) OnStop(s *Scene) {
s.NotifyPrivateRoom(common.ListDel)
// 房主付费,房间没有玩就解散了,返还房主建房费用
if s.IsCustom() && s.GetCostType() == 1 && s.currRound == 0 {
spd.GiveCostPayment(s, s.creator)
}
}
// 场景心跳事件
@ -60,8 +66,10 @@ func (spd *ScenePolicyData) OnSceneState(s *Scene, state int) {
case common.SceneStateStart:
s.NotifyPrivateRoom(common.ListModify)
if s.IsCustom() {
for _, v := range s.players {
spd.CostPayment(s, v)
if s.GetCostType() == 2 {
for _, v := range s.players {
spd.CostPayment(s, v)
}
}
}
@ -85,13 +93,13 @@ func (spd *ScenePolicyData) CanEnter(s *Scene, p *Player) int {
return 0
}
func (spd *ScenePolicyData) costEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, p *Player, f func(items []*model.Item)) bool {
func (spd *ScenePolicyData) costEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, snid int32, f func(items []*model.Item)) bool {
isEnough := true
var items []*model.Item
if costType == 1 {
// 房主
for _, v := range roomConfig.GetCost() {
if item := BagMgrSingleton.GetItem(p.SnId, v.GetItemId()); item == nil || item.ItemNum < v.GetItemNum() {
if item := BagMgrSingleton.GetItem(snid, v.GetItemId()); item == nil || item.ItemNum < v.GetItemNum() {
isEnough = false
break
} else {
@ -105,7 +113,7 @@ func (spd *ScenePolicyData) costEnough(costType, playerNum int, roomConfig *weba
// AA
for _, v := range roomConfig.GetCost() {
n := int64(math.Ceil(float64(v.GetItemNum()) / float64(playerNum)))
if item := BagMgrSingleton.GetItem(p.SnId, v.GetItemId()); item == nil || item.ItemNum < n {
if item := BagMgrSingleton.GetItem(snid, v.GetItemId()); item == nil || item.ItemNum < n {
isEnough = false
break
} else {
@ -126,7 +134,7 @@ func (spd *ScenePolicyData) CostEnough(costType, playerNum int, roomConfig *weba
if roomConfig == nil {
return false
}
return spd.costEnough(costType, playerNum, roomConfig, p, func(items []*model.Item) {})
return spd.costEnough(costType, playerNum, roomConfig, p.SnId, func(items []*model.Item) {})
}
func (spd *ScenePolicyData) CostPayment(s *Scene, p *Player) bool {
@ -134,7 +142,10 @@ func (spd *ScenePolicyData) CostPayment(s *Scene, p *Player) bool {
if roomConfig == nil {
return false
}
return spd.costEnough(int(roomConfig.GetCostType()), s.playerNum, roomConfig, p, func(items []*model.Item) {
return spd.costEnough(int(roomConfig.GetCostType()), s.playerNum, roomConfig, p.SnId, func(items []*model.Item) {
for _, v := range items {
v.ItemNum = -v.ItemNum
}
BagMgrSingleton.AddItemsV2(&model.AddItemParam{
P: p.PlayerData,
Change: items,
@ -148,6 +159,47 @@ func (spd *ScenePolicyData) CostPayment(s *Scene, p *Player) bool {
})
}
// GiveCostPayment 退房费
func (spd *ScenePolicyData) GiveCostPayment(s *Scene, snid int32) bool {
roomConfig := PlatformMgrSingleton.GetConfig(s.limitPlatform.IdStr).RoomConfig[s.GetRoomConfigId()]
if roomConfig == nil {
return false
}
if roomConfig.GetCostType() != 1 { // 只有房主付费才有返还
return false
}
var items []*model.Item
for _, v := range roomConfig.GetCost() {
items = append(items, &model.Item{
ItemId: v.GetItemId(),
ItemNum: v.GetItemNum(),
})
}
p := PlayerMgrSington.GetPlayerBySnId(snid)
if p != nil {
BagMgrSingleton.AddItemsV2(&model.AddItemParam{
P: p.PlayerData,
Change: items,
GainWay: common.GainWayRoomCost,
Operator: "system",
Remark: "竞技场房间费用返还",
GameId: int64(s.gameId),
GameFreeId: int64(s.dbGameFree.GetId()),
NoLog: false,
RoomConfigId: roomConfig.GetId(),
})
} else {
BagMgrSingleton.AddItemsOffline(s.limitPlatform.IdStr, snid, items, common.GainWayRoomCost, "system",
"竞技场费用返还", int64(s.gameId), int64(s.dbGameFree.GetId()), false, func(err error) {
logger.Logger.Errorf("竞技场房间费用返还失败, err: %v", err)
})
}
return false
}
func (spd *ScenePolicyData) GetBetState() int32 {
return spd.BetState
}

View File

@ -3375,19 +3375,25 @@ func init() {
}
addvcoin := msg.NeedNum
jPrice := msg.JPrice
var items []*Item
var items []*model.Item
//V卡
if addvcoin > 0 {
items = append(items, &Item{ItemId: common.ItemIDVCard, ItemNum: int64(addvcoin)})
items = append(items, &model.Item{ItemId: common.ItemIDVCard, ItemNum: int64(addvcoin)})
}
//金券
if jPrice > 0 {
items = append(items, &Item{ItemId: common.ItemIDJCard, ItemNum: int64(jPrice)})
items = append(items, &model.Item{ItemId: common.ItemIDJCard, ItemNum: int64(jPrice)})
}
remark := fmt.Sprintf("兑换撤单 %v-%v", msg.GoodsId, msg.Name)
if player != nil {
// 在线
if _, code, _ := BagMgrSingleton.AddItems(player, items, 0, common.GainWay_Exchange, "system", remark, 0, 0, false); code != bag.OpResultCode_OPRC_Sucess { // 领取失败
if _, code, _ := BagMgrSingleton.AddItemsV2(&model.AddItemParam{
P: player.PlayerData,
Change: items,
GainWay: common.GainWay_Exchange,
Operator: "system",
Remark: remark,
}); code != bag.OpResultCode_OPRC_Sucess { // 领取失败
logger.Logger.Errorf("UpExchangeStatus AddItems err", code)
pack.Msg = "AddItems err"
return common.ResponseTag_ParamError, pack
@ -3744,9 +3750,9 @@ func init() {
pack.Msg = "参数错误"
return common.ResponseTag_ParamError, pack
}
var items []*Item
var items []*model.Item
for _, info := range msg.ItemInfo {
items = append(items, &Item{
items = append(items, &model.Item{
ItemId: info.ItemId, // 物品id
ItemNum: info.ItemNum, // 数量
ObtainTime: time.Now().Unix(),
@ -3755,7 +3761,13 @@ func init() {
p := PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
if p != nil {
//获取道具Id
BagMgrSingleton.AddItems(p, items, 0, msg.GetTypeId(), "system", msg.GetRemark(), 0, 0, false)
BagMgrSingleton.AddItemsV2(&model.AddItemParam{
P: p.PlayerData,
Change: items,
GainWay: msg.GetTypeId(),
Operator: "system",
Remark: msg.GetRemark(),
})
pack.Tag = webapiproto.TagCode_SUCCESS
pack.Msg = "AddItem success"
return common.ResponseTag_Ok, pack