Merge branch 'develop' into release
This commit is contained in:
commit
009e3bbc70
|
@ -15,7 +15,6 @@ import (
|
|||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/proto"
|
||||
"mongo.games.com/game/protocol/friend"
|
||||
"mongo.games.com/game/protocol/welfare"
|
||||
"mongo.games.com/game/srvdata"
|
||||
)
|
||||
|
||||
|
@ -603,29 +602,6 @@ func (this *CSFuzzyQueryPlayerHandler) Process(s *netlib.Session, packetid int,
|
|||
return nil
|
||||
}
|
||||
|
||||
pack2 := &welfare.NotifyLotteryAward{
|
||||
Info: &welfare.LotteryInfo{
|
||||
Id: 45,
|
||||
StartTs: time.Now().Unix(),
|
||||
Index: int32(5),
|
||||
Award: []*welfare.PropInfo{
|
||||
{
|
||||
ItemId: 100001,
|
||||
ItemNum: 100,
|
||||
},
|
||||
},
|
||||
SnId: p.SnId,
|
||||
Name: p.Name,
|
||||
RoleId: p.Roles.ModId,
|
||||
Price: 1000,
|
||||
WinCode: "123456",
|
||||
},
|
||||
}
|
||||
|
||||
// 广播中奖结果
|
||||
PlayerMgrSington.BroadcastMessageToPlatform(p.Platform, int(welfare.SPacketID_PACKET_NotifyLotteryAward), pack2)
|
||||
logger.Logger.Tracef("广播中奖信息: %v", pack2)
|
||||
|
||||
queryContent := msg.GetQueryContent()
|
||||
if utf8.RuneCountInString(queryContent) < 3 {
|
||||
return nil
|
||||
|
|
|
@ -3181,7 +3181,9 @@ func CSUpdateAttribute(s *netlib.Session, packetId int, data interface{}, sid in
|
|||
}
|
||||
} else {
|
||||
pack.OpRetCode = player_proto.OpResultCode_OPRC_Sucess
|
||||
p.GuideData[msg.GuideId] = int32(msg.Param[0])
|
||||
if len(msg.Param) > 0 {
|
||||
p.GuideData[msg.GuideId] = int32(msg.Param[0])
|
||||
}
|
||||
send()
|
||||
return nil
|
||||
}
|
||||
|
|
|
@ -47,6 +47,22 @@ func init() {
|
|||
}
|
||||
}
|
||||
},
|
||||
OnMiniTimerFunc: func() {
|
||||
for i := range LotteryMgrInst.Data {
|
||||
for k := range LotteryMgrInst.Data[i] {
|
||||
d := LotteryMgrInst.Data[i][k]
|
||||
if d == nil {
|
||||
continue
|
||||
}
|
||||
lc := PlatformMgrSingleton.GetLotteryConfig(d.Platform, d.CId)
|
||||
if lc == nil || lc.GetOn() != common.On {
|
||||
continue
|
||||
}
|
||||
// 随机给机器人发放抽奖码
|
||||
d.sendRobotCode(1, 5)
|
||||
}
|
||||
}
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -477,8 +493,6 @@ func (l *LotteryMgr) Update() {
|
|||
if lc == nil || lc.GetOn() != common.On {
|
||||
continue
|
||||
}
|
||||
// 随机给机器人发放抽奖码
|
||||
d.sendRobotCode(1, 5)
|
||||
// 活动结束,开始抽奖
|
||||
d.Done()
|
||||
// 开始发奖
|
||||
|
|
|
@ -1124,7 +1124,6 @@ func (this *Player) IsOnLine() bool {
|
|||
|
||||
func (this *Player) SetOnline() {
|
||||
this.state = PlayerStateOnline
|
||||
this.UpdateLastLogoutTime()
|
||||
}
|
||||
|
||||
func (this *Player) IsOffline() bool {
|
||||
|
|
Loading…
Reference in New Issue