package main

import (
	"mongo.games.com/goserver/core/logger"
)

type GameDataMgr struct {
}

func (this *GameDataMgr) ModuleName() string {
	return "GameDataMgr"
}

func (this *GameDataMgr) Init() {
	//model.InitGameData()
}

func (this *GameDataMgr) Update() {
	logger.Logger.Trace("(this *GameDataMgr) Update()")
	//model.SaveGameData()
}

func (this *GameDataMgr) Shutdown() {
	//model.SaveGameData()
	//module.UnregisteModule(this)
}

func init() {
	//module.RegisteModule(&GameDataMgr{}, time.Minute, 0)
}
